Game Design - Mechanics(English)

₹500

Instructor: Agha KhanLanguage: English

About the course

🚀 Master the Art of Game Mechanics!

Learn how to design, balance, and refine game mechanics to create engaging gameplay experiences. This course is designed for game designers, developers, and enthusiasts who want to deeply understand game mechanics and how they influence player interaction.

📌 What You’ll Learn:

✔️ Core vs. Primary vs. Secondary Mechanics
✔️ Action, Puzzle, Strategy & Simulation Mechanics
✔️ Game Balancing & Difficulty Progression
✔️ Procedural & Emergent Gameplay
✔️ Meta-Mechanics & Player Reward Systems
✔️ Playtesting & Iteration Techniques

🕹️ Course Modules:

Module 1: Introduction to Game Mechanics (1 Hour)

🔹 What are Game Mechanics?
🔹 MDA Framework (Mechanics, Dynamics, Aesthetics)
🔹 Case Study: Super Mario Bros. (Jumping as a Core Mechanic)
🔹 Activity: Breakdown Mechanics in 3 Different Games

Module 2: Core Mechanics & Player Interaction (2 Hours)

🔹 Types of Game Mechanics (Action, Puzzle, Strategy, Simulation)
🔹 Case Studies:

  • 🎮 Dark Souls (Combat & Stamina Management)
  • 🎮 Tetris (Falling Blocks & Line Clearing)
    🔹 Hands-on Activity: Design a Simple Core Mechanic

Module 3: Balancing & Progression (2 Hours)

🔹 What is Game Balancing?
🔹 Difficulty Curves & Skill Progression
🔹 Case Studies:

  • 🎮 League of Legends (Balancing Champions)
  • 🎮 Hollow Knight (Progression & Difficulty Scaling)
    🔹 Hands-on Activity: Balance a Game Prototype

Module 4: Procedural Mechanics & Emergent Gameplay (2 Hours)

🔹 How Simple Mechanics Create Complex Gameplay
🔹 Sandboxes vs. Linear Design
🔹 Case Studies:

  • 🎮 Breath of the Wild (Physics-based Mechanics)
  • 🎮 Minecraft (Crafting & Procedural Generation)
    🔹 Hands-on Activity: Create a Game Loop with Procedural Mechanics

Module 5: Meta-Mechanics & Reward Systems (2 Hours)

🔹 Progression Systems (XP, Unlocks, Achievements)
🔹 Risk & Reward Mechanics
🔹 Positive & Negative Feedback Loops
🔹 Case Studies:

  • 🎮 Call of Duty (XP & Weapon Unlocks)
  • 🎮 Clash Royale (Card Collection & Gacha Systems)
    🔹 Assignment: Design a Small Reward System

Module 6: Playtesting & Iteration (1 Hour)

🔹 Playtesting Best Practices
🔹 How to Tweak Mechanics for Engagement
🔹 Final Assignment: Prototype a Small Game Mechanic

🎯 Who Is This Course For?

✔️ Aspiring & Professional Game Designers
✔️ Indie Game Developers
✔️ Game Enthusiasts Interested in Mechanics
✔️ Anyone Wanting to Improve Game Design Skills

📝 Final Project:

By the end of the course, students will design and prototype a unique game mechanic, applying everything they’ve learned!

Syllabus

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